VISIE

UX Design
Project Overview
As technology continues to evolve and live sports are constantly being innovated, in this project I went about designing a new sports-based software based on my own perspective and that of my friends around me as sports fans.
You can see PDF version here.
My Contributions
I worked on this project all by myself, from the beginning of the problem development to the user research and the final product presentation.
Background

In the current stage of live sports broadcasting, basically they are built with RTMP and HLS protocols and transmit signals through CDN. It still has some drawbacks in today's situation where users have a stronger need to interact with the software.

Self-Observation

User Research

In the user research, I mainly used the interview method to understand users' needs in order to understand the pain points of current live sports software users.

Target Group
: Sports fans — watch sports events at least once a week, and will continue to follow a team.
Goal: To understand users' pain points through interviews and draw empathy maps based on them.
Method: One-on-one structrual interviews through Tencent meetings.

Q1: Which app you used when watching live sports?

Q2: How you feel when you are using these apps?

Q3: What problems you have when you are using these app?

Q4: What would you like to see in a live sports software

User Persona

After the user interviews, I divided the users into two main categories, those with high social demand and those with low social demand. These two categories of users are mainly distinguished by whether they want to make connections with others or not.

Design Principle

Brand Design

High-fidelity models

I will then show all the details of the design and the cross-platform interaction patterns in detail.

Thank you

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